games no one wrote
Six puzzle-spaces, one discipline. Each takes a vast combinatorial space, generates it deterministically from a seed, and sets an oracle over it — a real solver that certifies every artifact: solvable, fair, graded. Nothing here was authored; everything here was proved. The machine below is the thesis running: it rolls a tiny world in each wing's form, floods it with the oracle's search, and inks the answer in gold. Forever.
seeded by the day · every world it visits, it proves · click to enter the wing on stage
One experiment, climbing. Every rung keeps the oracle and breaks a form.
Page n yields the identical artifact on every machine, for ever (xmur3 → mulberry32, the house pair). Determinism is what makes a permalink mean something — and what makes an inexhaustible space navigable rather than a slot machine.
Every artifact ships with a verifiable answer. Uniqueness by exhaustive search, optimal par by BFS, winning basins by sweeping the whole action space, separability by measured margin. Unsolvable rolls die at birth. The oracle vouches or nothing ships.
Difficulty is earned, not asserted — read off the techniques the solution forces, the size of the search, the precision of the window, the winding of the path. An interest battery ranks the space, so “surprise me” lands somewhere worth a second look.
Not part of the thesis. Where the wings are games no one wrote — rolled from a seed and certified by the oracle that made them — these are games someone did write: Claude artifacts contributed by friends, hosted here, honestly unrolled and uncertified.